Skip to content
MementropyKnowledge
AcademyKnowledge base

C4 Architecture Model

The software-architecture view of HungerSync in C4 notation — System Context, Container, and the Resolution & Dispatch Agent Component diagram. Tightly paired with the world bible.

The software-architecture view of the open world, in C4 notation. Tightly paired with the world bible: each container here is a layer there; each system (S1–S10) becomes a component diagram as its cases mature.

Level Scope Status Neutral?
L1 System Context HungerSync + external actors/systems rendered below yes
L2 Container the four-layer platform + data stores rendered below yes
L3 Component inside one container (per system S1–S10) one rendered (Agent); more as cases mature yes
L4 Code classes/functions/services playthrough overlays only — never here no

The whole HungerSync system as a single box, with the external actors and systems it interacts with. The starting point for every conversation about what this thing is.

System Context diagram

The four-layer platform broken into containers, each tagged with its world-layer (L0–L3), its system S-ID, and the owning function (the Conway seam). Container boundaries are team hand-off seams, which are the case-study boundaries — one coherent structure across world, org, and curriculum.

Container diagram

Container ↔ layer ↔ system (S-ID) ↔ Conway seam ↔ case

Section titled “Container ↔ layer ↔ system (S-ID) ↔ Conway seam ↔ case”
Container World layer System (S-ID) Owning function (Conway) Primary cases
Data Platform (+ fact store, knowledge base, feature store) L0 S3 Data Platform team DE1, DE2
Prediction Service L1 S2 (prediction) Forecasting / ML ML1–ML3
Discovery & Ordering App L2 S1 (ordering) + S4 Product / Application eng CS4, CS8
Vendor Portal L2/0 S5 Vendor enablement / Partnerships eng (case TBD)
Voucher Rail & Settlement L2 S6 Payments / Settlement eng (case TBD)
Resolution & Dispatch Agent L3 S1 (resolution) + S2 (dispatch) Agent / Platform eng CS2, CS5, CS6, CS7
Remote Ops Console L3 S7 Remote Ops CS3, remote-ops case
Build & Delivery Pipeline L3 S8 Platform eng / Dev productivity (cross-cutting case)
Trust & Safety S9 Trust & Safety / Governance CS8
Observability & Cost S10 SRE / FinOps / Eval (cross-cutting case)

Future externals (tagged future in both Context and Container diagrams, rendered dimmer): Skyline Air (secondary carrier), SkyVue In-Flight Systems (IFE in-seat channel), Atrium Dining Co. (competitor concessionaire). They appear because the business reality includes them now — even where no integration exists yet.

Level 3 — Component: Resolution & Dispatch Agent

Section titled “Level 3 — Component: Resolution & Dispatch Agent”

The first component diagram, broken into two halves: Resolution (passenger conversation) and Dispatch (fulfillment), joined where a placed order hands off.

Resolution & Dispatch Agent component diagram

Component → primary case → neutralized capability it exercises:

Component Case Neutralized capability
Resolution Agent CS2 agentic loop / completion control
Case-Facts & Context Manager CS5 context preservation, session state
Tool Interface CS2 tool descriptions + structured errors
Enforcement Gate CS2 programmatic prerequisites & interception
Escalation & Handoff CS5 escalation, structured handoff
Dispatch Coordinator + Fulfillment Planner CS3 coordinator–subagent orchestration
Robot Fleet Dispatcher + Operator Intervention Bridge CS2 / remote-ops supervised autonomy, human-on-the-loop

C4’s “technology” field normally names a stack. In the world model we put a neutral capability there (“grounded retrieval service”, “agent orchestration runtime”), not a vendor. Playthroughs override the technology field with concrete services. The shapes and relationships never change across playthroughs; only the technology labels do.

The .puml source lives with the archived HungerSync source material. All diagrams use the C4-PlantUML standard library via a remote !include, so re-rendering needs network access. Use any PlantUML toolchain or the project’s plantuml -tsvg -pipe pattern.